WEEK: 12
Active: November 2nd - November 8th
Work Due: November 9th @ 11:59PM

Using Functions

Recall that setup and draw are built-in functions and are called by p5.js without the programmer having the explicitly call the function. What are some other built-in functions in p5.js?

  • Math.floor(number)
  • Math.random()
  • isKeyDown(keycode)
  • circle(x,y,diameter)
  • square(x,y,side)
  • point(x,y)
  • line(x,y,x2,y2)
  • rect(x,y,width,height)
  • ellipse(x,y,width,height)
  • triangle(x,y,x2,y2,x3,y3)

There are so many functions that have been used already? (see the previous section as to why)

Recall that when a function is defined, it starts with keyword function, and the body (the part that performs the action) is in between the curly braces.

However, when calling a function, the function name is printed, and then the name is followed by parentheses with or without parameters depending on the definition.

In the prior built-in p5.js examples, all functions required numbers between the parentheses except Math.random(). For example, the circle function requires an x, y, and a diameter. These are called parameters. When you call the function, then you pass arguments into the functions.

In this example, let’s create a more interesting function that displays a circle inside of another circle. What might that look like?

The following show how to create these circles directly in the draw function.

    function setup()
    {
        createCanvas(500,500);
    }
    function draw()
    {
        fill(50,120,120);
        circle(110,120,100);
        fill(120,50,120);
        circle(110,120,50);
    }

To make this work, it requires, two calls to the fill function and two to the circle function. How would one create a function to create a concentric circle?

However, if a programmer wants to create concentric circles in different places on the canvas, they can define a ConcentricCircle function like the one below.


function ConcentricCircle(x,y, outer_diameter, inner_diameter, outer_red, outer_green,outer_blue, inner_red, inner_green, inner_blue)
{
        fill(outer_red,outer_green, outer_blue);
        circle(x,y,outer_diameter);
        fill(inner_red, inner_green, inner_blue);
        circle(x,y,inner_diameter);
}

I can then call the ConcentricCircle function in the draw function like this.

    function setup()
    {
        createCanvas(500,500);
    }
    function draw()
    {
        ConcentricCircle(110, 120, 100, 50, 50, 120, 120, 120, 50, 120);
    }

The ConcentricCircle function is called in the draw function. Now, multiple concentric circles are created by calling the ConcentricCircle function many times in the draw function. However, in this case, it generates a second concentric circle is drawn in the same location.

    function setup()
    {
        createCanvas(500,500);
    }
    function draw()
    {
        // creates two Concentric Cirles in the same place
        ConcentricCircle(110, 120, 100, 50, 50, 120, 120, 120, 50, 120);
        ConcentricCircle(110, 120, 100, 50, 50, 120, 120, 120, 50, 120);
    }

However, if one sends in different x and y, then a second concentric circle is drawn in a different location.

    function setup()
    {
        createCanvas(500,500);
    }
    function draw()
    {
        // concentric circle where x = 110 and y = 120
        ConcentricCircle(110, 120, 100, 50, 50, 120, 120, 120, 50, 120);
        // concentric circle where x = 210 and y = 220
        ConcentricCircle(210, 220, 100, 50, 50, 120, 120, 120, 50, 120);
    }

    function ConcentricCircle(x,y, outer_diameter, inner_diameter, outer_red, outer_green,outer_blue, inner_red, inner_green, inner_blue)
    {
        fill(outer_red,outer_green, outer_blue);
        circle(x,y,outer_diameter);
        fill(inner_red, inner_green, inner_blue);
        circle(x,y,inner_diameter);
    }

What if I wanted to create random circles in random locations? Can you do that?

Hint use Math.random() to get move the location of the circles.

Try out the previous example to see what shows up.


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