WEEK: 12
Active: November 2nd - November 8th
Work Due: November 9th @ 11:59PM

Why Use Functions

To answer this question, one must look at the entire life cycle of software. Once software written, it goes into what is called maintenance mode. This means bugs are fixed, changes made, and upgrades are applied.

This accounts for over 75% of the entire life of the product! That’s a really long time.

As such, we want to minimize the amount of work that must be performed to maintain something that is “complete”. Functions help with that.

Functions:

  1. Can be used over and over
  2. Reduces duplicate code
  3. Reduces bugs that can arise

The main goal is to reduce your overall work. Functions can help with that.

Example without a function


function setup()
{
    createCanvas(600,800);
}

function draw()
{
    
    // create sum and two numbers
    var sum;
    var number1;
    var number2;

    // create another sum and two more numbers
    var sum2;
    var number3;
    var number4;

    // calculate the first sum
    number1 = 4;
    number2 = 5;    
    sum = number1 + number2;
    text("Sum: " + sum, 100, 200);

    // calculate the second sum
    number3 = 3;
    number4 = 2;
    sum2 = number3 + number4;
    text("Sum: " + sum2, 200, 200);
}

Example with a function

function setup()
{
    createCanvas(600,800);
}
function draw()
{
    // create sum and two numbers
    var sum;
    var number1;
    var number2;

    // calculate the first sum
    number1 = 4;
    number2 = 5;    
    calculateSum(number1, number2, 100, 200); // call the calculateSum function

    // calculate the second sum
    number3 = 3;
    number4 = 2;
    calculateSum(number3, number4, 200, 200); // call the calculateSum function

    // Define the calculateSum function    
    function calculateSum(number1, number2, x, y)
    {
        sum = number1 + number2;
        text("Sum: " + sum, x, y);
    }
}

Doesn’t seem super impressive right? What if we did it like this though?

function setup()
{
    createCanvas(600,800);
}
function draw()
{
    // create sum and two numbers
    var sum;
    var number1;
    var number2;

    // calculate the first sum
    number1 = 4;
    number2 = 5;    
    calculateSum(number1, number2, 100, 200); // call calculateSum
   

    // calculate the second sum
    number1 = 3; // overwrite the number1 variable with a new value
    number2 = 2; // overwrite the number2 variable with a new value
    calculateSum(number1, number2, 200, 200); // call calculateSum
}   
    // define the calculateSum function
    function calculateSum(number1, number2, x, y)
    {
        number1 = number1 + number2;
        number2 = number1 + number2;
        sum = number1 + number2;
        text("Sum: " + sum, x, y);
    }

Now, the call the calculateSum function performs more actions which we no longer have to different sets of variables which makes things simpler. Additionally, the call to calculateSum doesn’t change.

Try out the two different types of functions.


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