In this session we are going to start on our online journey talking about Unity. It’s a powerful Game Engine that allows us to create any game we want. However, we are going to stick to the basics and use built-in tools so we can focus on design and avoid some of the complexity.
Objectives
At the conclusion of this module, students should;
Be introduced to the Unity Game Engine.
Be able to use the Unity Playground.
Understand assets and scripts.
Connect components to scripts
Understand the basics of interactivity and collisions
Understand the fundamentals of game play
What to Expect
This session introduces you to a new technology, while also asking you to think about design and content creation.
Session Goals
Learn how to problem solve. (More specifically, how to break a problem down into sub-problems that are easier to solve by themselves)
Adapt to constantly changing technological paradigms by learning how to learn. (Skills acquisition.)
Combine technical and artistic practices through inquiry and iteration.