rotate()
The next transformation function we will look at is rotate()
which, rotates a canvas around the (x:0, y:0) point of the grid.
Just like the arc()
function, this function expects angles to be specified in radians. This means you can pass in values based off of ∏, or can use the radians()
function to convert degree values to radian values.
The following example, shows the same grid from the last page. This grid is shown being rotated 15°, around the (x:0, y:0) point.
This means that if we had a rectangle drawn at (x:50, y:50), it would also be rotated 15° clockwise, around the center point of the grid (x:0, y:0).
The rotate function, rotates around the (x:0, y:0) point of the grid. Therefore, if we call the translate function first, the rotation will occur around this new point. If we translated (x:0, y:0) to the center of the canvas first, then rotated, the rectangle would be rotated around the center of the canvas.
// assuming a canvas of (width:400, height:400)
translate( 200, 200 );
rotate( radians(15) );
rect( 50, 50, 50, 50 );
[ Code Download ] | [ View on GitHub ] | [ Live Example ] |
Let’s now use the rotate function to rotate a number of smiley faces on a canvas. Again, in the example code, we will replace the code for the smiley faces with a stand-in function smiley()
. To see all of the code, view or download the code result output further down.
This will work quite nice, as we have built our smiley face around (x:0, y:0). Therefore, the smiley will rotate in place, dependent on the most recent translate.
In the following example, after the first smiley face is placed, each subsequent smiley face is translated by translate(75,75);
, and rotated by rotate( radians(45) );
.
Since rotate changes the orientation of the grid, when we call translate a second time, the grid is translated in relation to the new angle of rotation. This occurs 8 times, which results in a circle of smiley faces. The image below shows the 8 smileys, with a single set of grid lines behind each one, to demonstrate the “center” of the grid at that moment.
Just like
translate()
, therotate()
function is cumulative. This means if you call rotate twice, these will add together.
// no rotate
// translate to (x:200, y:75)
// place initial smiley on the canvas.
// all other smiley's are in relation to this one.
translate( 250, 75 );
smiley();
// rotate 45°
// translate to (x:75, y:75)
translate( 75, 75 );
rotate( radians(45) );
smiley();
// rotate 45°
// translate to (x:75, y:75)
translate( 75, 75 );
rotate( radians(45) );
smiley();
// rotate 45°
// translate to (x:75, y:75)
translate( 75, 75 );
rotate( radians(45) );
smiley();
// rotate 45°
// translate to (x:75, y:75)
translate( 75, 75 );
rotate( radians(45) );
smiley();
// rotate 45°
// translate to (x:75, y:75)
translate( 75, 75 );
rotate( radians(45) );
smiley();
// rotate 45°
// translate to (x:75, y:75)
translate( 75, 75 );
rotate( radians(45) );
smiley();
// rotate 45°
// translate to (x:75, y:75)
translate( 75, 75 );
rotate( radians(45) );
smiley();
[ Code Download ] | [ View on GitHub ] | [ Live Example ] |